public override void AppendTo( IGumpWriter disp )
{
disp.AppendLayout( m_LayoutName );
disp.AppendLayout( m_X );
disp.AppendLayout( m_Y );
disp.AppendLayout( m_GumpID );
if ( m_Hue != 0 )
{
disp.AppendLayout( m_HueEquals );
disp.AppendLayoutNS( m_Hue );
}
}
}