Server.Gumps.GoGump.OnResponse C# (CSharp) Méthode

OnResponse() public méthode

public OnResponse ( Server.Network.NetState state, RelayInfo info ) : void
state Server.Network.NetState
info RelayInfo
Résultat void
		public override void OnResponse( NetState state, RelayInfo info )
		{
			Mobile from = state.Mobile;

			switch ( info.ButtonID )
			{
				case 1:
				{
					if ( m_Node.Parent != null )
						from.SendGump( new GoGump( 0, from, m_Tree, m_Node.Parent ) );

					break;
				}
				case 2:
				{
					if ( m_Page > 0 )
						from.SendGump( new GoGump( m_Page - 1, from, m_Tree, m_Node ) );

					break;
				}
				case 3:
				{
					if ( (m_Page + 1) * EntryCount < m_Node.Children.Length )
						from.SendGump( new GoGump( m_Page + 1, from, m_Tree, m_Node ) );

					break;
				}
				default:
				{
					int index = info.ButtonID - 4;

					if ( index >= 0 && index < m_Node.Children.Length )
					{
						object o = m_Node.Children[index];

						if ( o is ParentNode )
						{
							from.SendGump( new GoGump( 0, from, m_Tree, (ParentNode)o ) );
						}
						else
						{
							ChildNode n = (ChildNode)o;

							from.MoveToWorld( n.Location, m_Tree.Map );
						}
					}

					break;
				}
			}
		}
	}