public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
{
Mobile from = e.Mobile;
Party p = Party.Get( from );
if ( p != null )
{
Mobile m = from.LastKiller;
if ( m == from )
p.SendPublicMessage( from, "I killed myself !!" );
else if ( m == null )
p.SendPublicMessage( from, "I was killed !!" );
else
p.SendPublicMessage( from, String.Format( "I was killed by {0} !!", m.Name ) );
}
}