Sanguosha.UI.Controls.GameLogs.AppendImprisonedLog C# (CSharp) Méthode

AppendImprisonedLog() public méthode

public AppendImprisonedLog ( Player player ) : void
player Sanguosha.Core.Players.Player
Résultat void
        public void AppendImprisonedLog(Player player)
        {
            if (!Logs.ContainsKey(player)) return;

            List<FlowDocument> docs = new List<FlowDocument>() { Logs[player], GlobalLog };
            foreach (var doc in docs)
            {
                Paragraph para = LogFormatter.RichTranslateImprisoned(player);
                if (para != null)
                {
                    doc.Blocks.Add(para);
                }
            }
        }