Sanguosha.Core.Games.RoleGame.InitTriggers C# (CSharp) Méthode

InitTriggers() protected méthode

protected InitTriggers ( ) : void
Résultat void
        protected override void InitTriggers()
        {
            RegisterTrigger(GameEvent.DoPlayer, new DoPlayerTrigger());
            RegisterTrigger(GameEvent.Shuffle, new ShuffleTrigger());
            RegisterTrigger(GameEvent.GameStart, new RoleGameRuleTrigger());
            RegisterTrigger(GameEvent.PhaseProceedEvents[TurnPhase.Judge], new PlayerJudgeStageTrigger());
            RegisterTrigger(GameEvent.PhaseProceedEvents[TurnPhase.Play], new PlayerActionTrigger());
            RegisterTrigger(GameEvent.PhaseProceedEvents[TurnPhase.Draw], new PlayerDealStageTrigger() { Priority = -1 });
            RegisterTrigger(GameEvent.PhaseProceedEvents[TurnPhase.Discard], new PlayerDiscardStageTrigger() { Priority = -1 });
            RegisterTrigger(GameEvent.CommitActionToTargets, new CommitActionToTargetsTrigger());
            RegisterTrigger(GameEvent.AfterHealthChanged, new PlayerHpChanged());
            RegisterTrigger(GameEvent.GameProcessPlayerIsDead, new PlayerIsDead() { Priority = int.MinValue });
            RegisterTrigger(GameEvent.CardUsageBeforeEffected, new DeadManStopper() { Priority = int.MaxValue });
            RegisterTrigger(GameEvent.CardUsageBeforeEffected, new DeadManStopper() { Priority = int.MinValue });
            RegisterTrigger(GameEvent.PlayerSkillSetChanged, cleanupSquad);
        }