private void RevealAllPlayersRoles()
{
foreach (var player in Game.CurrentGame.Players)
{
Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.Decks[player, role][0]);
var r = (Game.CurrentGame.Decks[player, role][0].Type as RoleCardHandler).Role;
if (player.Role != r)
{
player.Role = r;
}
}
}