private void initiaizePrefab()
{
Transform modelBase = part.transform.FindRecursive("model");
GameObject thrustTransformGO = new GameObject(thrustTransformName);
thrustTransformGO.transform.NestToParent(modelBase.transform);
thrustTransformGO.SetActive(true);
GameObject gimbalTransformGO = new GameObject(gimbalTransformName);
gimbalTransformGO.transform.NestToParent(modelBase.transform);
gimbalTransformGO.SetActive(true);
}