SLua.LuaSvrGameObject.OnDestroy C# (CSharp) Méthode

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void
        void OnDestroy()
        {
            if (state != null)
            {

                // state is disposed by editorapplication if in the Editor
                // state isn't disposed in App because that all resources will be disposed by app on process exit.
            }
        }