SIL.FieldWorks.Common.Framework.DetailControls.Slice.Slice.BecomeRealInPlace C# (CSharp) Méthode

BecomeRealInPlace() public méthode

Some 'unreal' slices can become 'real' (ready to actually display) without actually replacing themselves with a different object. Such slices override this method to do whatever is needed and then answer true. If a slice answers false to IsRealSlice, this is tried, and if it returns false, then BecomeReal is called.
public BecomeRealInPlace ( ) : bool
Résultat bool
		public virtual bool BecomeRealInPlace()
		{
			CheckDisposed();

			return false;
		}