public SetVoxelMaterialRegion ( string materialName, Vector3I &cellCoord ) : void | ||
materialName | string | The material name to set the cell to |
cellCoord | Vector3I | Cell coordinates vector (internal) |
Résultat | void |
public void SetVoxelMaterialRegion(string materialName, ref Vector3I cellCoord)
{
if (!(CheckVoxelCoord(ref cellCoord)))
return;
_voxelMaterialCells[cellCoord.X][cellCoord.Y][cellCoord.Z].ForceReplaceMaterial(SpaceEngineersCore.Resources.GetMaterialIndex(materialName));
}