RemoteTech.Pivot.Pivot C# (CSharp) Méthode

Pivot() public méthode

public Pivot ( Transform pivotin, float incrementIn, Vector2 bounds ) : System
pivotin UnityEngine.Transform
incrementIn float
bounds Vector2
Résultat System
        public Pivot(Transform pivotin, float incrementIn, Vector2 bounds)
        {
            pivot = pivotin;
            increment = Mathf.Deg2Rad * incrementIn;
            angleMinus = Mathf.Deg2Rad * bounds.y;
            anglePlus = Mathf.Deg2Rad * bounds.x;
            fullcircle = bounds == Vector2.zero;

            parentOrigRef = pivot.parent.InverseTransformPoint(pivot.TransformPoint(Vector3.up));
        }