public void SetMode1()
{
if (broken) return;
anim[Animation].speed = Mathf.Abs(anim[Animation].speed);
anim.Play(Animation);
if (anim[Animation].normalizedTime == 1)
anim[Animation].normalizedTime = 0;
animState = 1;
if (this.MaximumDrag > 0)
{
part.minimum_drag = this.MinimumDrag + Dragmodifier;
part.maximum_drag = this.MaximumDrag + Dragmodifier;
}
SetRange1();
}