Reign.Video.IBufferLayoutDesc.IBufferLayoutDesc C# (CSharp) Méthode

IBufferLayoutDesc() public méthode

public IBufferLayoutDesc ( BufferLayoutTypes bufferFormatType ) : System.Collections.Generic
bufferFormatType BufferLayoutTypes
Résultat System.Collections.Generic
        public IBufferLayoutDesc(BufferLayoutTypes bufferFormatType)
        {
            Elements = new List<BufferLayoutElement>();
            switch (bufferFormatType)
            {
                case BufferLayoutTypes.Index:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.Index, 1, 0, 0));
                    break;

                case BufferLayoutTypes.Position2:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.Position, 0, 0, 0));
                    break;

                case BufferLayoutTypes.Position2_UV:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 2));
                    break;

                case BufferLayoutTypes.Position2_IndexClassic:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.IndexClassic, 0, 0, 2));
                    break;

                case BufferLayoutTypes.Position3:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    break;

                case BufferLayoutTypes.Position3_UV:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 3));
                    break;

                case BufferLayoutTypes.Position3_UV2:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 1, 5));
                    break;

                case BufferLayoutTypes.Position3_UV_Index:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.Index, 1, 0, 0));
                    break;

                case BufferLayoutTypes.Position3_UV_IndexClassic:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.IndexClassic, 0, 0, 5));
                    break;

                case BufferLayoutTypes.Position3_Color:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.RGBAx8, BufferLayoutElementUsages.Color, 0, 0, 3));
                    break;

                case BufferLayoutTypes.Position3_Color_UV:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.RGBAx8, BufferLayoutElementUsages.Color, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 4));
                    break;

                case BufferLayoutTypes.Position3_Color_UV_Index:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.RGBAx8, BufferLayoutElementUsages.Color, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 4));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.Index, 1, 0, 0));
                    break;

                case BufferLayoutTypes.Position3_Color_UV_IndexClassic:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.RGBAx8, BufferLayoutElementUsages.Color, 0, 0, 3));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector2, BufferLayoutElementUsages.UV, 0, 0, 4));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Float, BufferLayoutElementUsages.IndexClassic, 0, 0, 6));
                    break;

                case BufferLayoutTypes.Position3_Normal:
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Position, 0, 0, 0));
                    Elements.Add(new BufferLayoutElement(BufferLayoutElementTypes.Vector3, BufferLayoutElementUsages.Normal, 0, 0, 3));
                    break;
            }

            finish();
        }

Same methods

IBufferLayoutDesc::IBufferLayoutDesc ( List elements ) : System.Collections.Generic