public SoftwareBone(RMX_ArmatureBone bone)
{
Name = bone.Name;
InheritScale = bone.InheritScale;
InheritRotation = bone.InheritRotation;
Position = new Vector3(bone.Position.Values[0], bone.Position.Values[1], bone.Position.Values[2]);
Rotation = new Matrix3
(
new Vector3(bone.Rotation.Values[0], bone.Rotation.Values[1], bone.Rotation.Values[2]),
new Vector3(bone.Rotation.Values[3], bone.Rotation.Values[4], bone.Rotation.Values[5]),
new Vector3(bone.Rotation.Values[6], bone.Rotation.Values[7], bone.Rotation.Values[8])
);
}