Reign.Video.Abstraction.RasterizerStateAPI.New C# (CSharp) Méthode

New() public static méthode

public static New ( VideoTypes videoType, IDisposableResource parent, IRasterizerStateDesc desc ) : IRasterizerState
videoType VideoTypes
parent IDisposableResource
desc IRasterizerStateDesc
Résultat IRasterizerState
        public static IRasterizerState New(VideoTypes videoType, IDisposableResource parent, IRasterizerStateDesc desc)
        {
            IRasterizerState api = null;

            #if WIN32
            if (videoType == VideoTypes.D3D9) api = new D3D9.RasterizerState(parent, desc);
            #endif

            #if WIN32 || WINRT || WP8
            if (videoType == VideoTypes.D3D11) api = new D3D11.RasterizerState(parent, desc);
            #endif

            #if WIN32 || OSX || LINUX || iOS || ANDROID || NaCl
            if (videoType == VideoTypes.OpenGL) api = new OpenGL.RasterizerState(parent, desc);
            #endif

            #if XNA
            if (videoType == VideoTypes.XNA) api = new XNA.RasterizerState(parent, desc);
            #endif

            #if VITA
            if (videoType == VideoTypes.Vita) api = new Vita.RasterizerState(parent, desc);
            #endif

            if (api == null) Debug.ThrowError("RasterizerStateAPI", "Unsuported InputType: " + videoType);
            return api;
        }
RasterizerStateAPI