public Font(IDisposableResource parent, IShader shader, ITexture2D texture, string metricsFileName, Loader.LoadedCallbackMethod loadedCallback) : base(parent) { new StreamLoader(metricsFileName, delegate(object sender, bool succeeded) { if (succeeded) { init(shader, texture, ((StreamLoader)sender).LoadedStream, metricsFileName, loadedCallback); } else { FailedToLoad = true; Dispose(); if (loadedCallback != null) loadedCallback(this, false); } }); }