Radegast.Rendering.SceneWindow.GenerateSculptOrMeshPrim C# (CSharp) Méthode

GenerateSculptOrMeshPrim() private méthode

private GenerateSculptOrMeshPrim ( RenderPrimitive rprim, Primitive prim ) : GenericTask
rprim RenderPrimitive
prim Primitive
Résultat GenericTask
        private GenericTask GenerateSculptOrMeshPrim(RenderPrimitive rprim, Primitive prim)
        {
            return new GenericTask(() =>
            {
                FacetedMesh mesh = null;

                try
                {
                    if (prim.Sculpt.Type != SculptType.Mesh)
                    { // Regular sculptie
                        Image img = null;

                        lock (sculptCache)
                        {
                            if (sculptCache.ContainsKey(prim.Sculpt.SculptTexture))
                            {
                                img = sculptCache[prim.Sculpt.SculptTexture];
                            }
                        }

                        if (img == null)
                        {
                            if (LoadTexture(prim.Sculpt.SculptTexture, ref img, true))
                            {
                                sculptCache[prim.Sculpt.SculptTexture] = (Bitmap)img;
                            }
                            else
                            {
                                return;
                            }
                        }

                        mesh = renderer.GenerateFacetedSculptMesh(prim, (Bitmap)img, RenderSettings.SculptRenderDetail);
                    }
                    else
                    { // Mesh
                        AutoResetEvent gotMesh = new AutoResetEvent(false);

                        Client.Assets.RequestMesh(prim.Sculpt.SculptTexture, (success, meshAsset) =>
                        {
                            if (!success || !FacetedMesh.TryDecodeFromAsset(prim, meshAsset, RenderSettings.MeshRenderDetail, out mesh))
                            {
                                Logger.Log("Failed to fetch or decode the mesh asset", Helpers.LogLevel.Warning, Client);
                            }
                            gotMesh.Set();
                        });

                        gotMesh.WaitOne(20 * 1000, false);
                    }
                }
                catch
                { }

                if (mesh != null)
                {
                    rprim.Faces = mesh.Faces;
                    CalculateBoundingBox(rprim);
                    rprim.Meshing = false;
                    rprim.Meshed = true;
                }
                else
                {
                    lock (Prims)
                    {
                        Prims.Remove(rprim.BasePrim.LocalID);
                    }
                }
            });
        }
SceneWindow