public void SetBBox(Vector3 min, Vector3 max) { BBox.Min = min; BBox.Max = max; Vector3 c = BBox.Min + BBox.Max; c *= 0.5f; Vector3 s = BBox.Max - BBox.Min; ICollidableShape = new CollisionRect(s.X, s.Z, new Vector2(c.X, c.Z), true); }