QFramework.LuaMain.LoadBundlesThenToScene C# (CSharp) Méthode

LoadBundlesThenToScene() public static méthode

public static LoadBundlesThenToScene ( string Scenename, bool needclear ) : void
Scenename string
needclear bool
Résultat void
		public static void LoadBundlesThenToScene(string Scenename,bool needclear,params string[] args)
		{
#if UNITY_EDITOR
			if(!UseAssetBundleLuaInEditor)
			{
//				if(needclear)
//				{
//					Dispose ();
//				}
				UnityEngine.SceneManagement.SceneManager.LoadScene (Scenename);
			}else{
				LuaMain.NextSceneName = Scenename;
				LuaMain.loadBundles =args;
				LuaMain.nextClearBundles = needclear;
				UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
			}
#else
				LuaMain.NextSceneName = Scenename;
				LuaMain.loadBundles =args;
				LuaMain.nextClearBundles = needclear;
				UnityEngine.SceneManagement.SceneManager.LoadScene ("PTLua_BundleLoader");
#endif

		}