public void Render(IGameContext gameContext, IRenderContext renderContext)
{
if (!this.DebugRender)
{
return;
}
if (renderContext.IsCurrentRenderPass<I3DRenderPass>())
{
return;
}
this.m_2DRenderUtilities.RenderLine(renderContext, this.Start, this.End, DebugRenderWallColor);
// Show normal.
var diff = this.End - this.Start;
var mid = this.Start + (diff / 2);
this.m_2DRenderUtilities.RenderLine(renderContext, mid, mid + (this.Normal * 4), DebugRenderWallNormalColor);
}