Protogame.ProtogameEditorRuntimeModule.Load C# (CSharp) Méthode

Load() public méthode

public Load ( IKernel kernel ) : void
kernel IKernel
Résultat void
        public void Load(IKernel kernel)
        {
            kernel.Bind(typeof (IEditorQuery<>)).To(typeof (SpawningEditorQuery<>)).DiscardNodeOnResolve();
        }
    }
ProtogameEditorRuntimeModule