Protogame.PhysicalBatchedStaticCompoundComponent.PhysicalBatchedStaticCompoundComponent C# (CSharp) Méthode

PhysicalBatchedStaticCompoundComponent() public méthode

public PhysicalBatchedStaticCompoundComponent ( INode node, IPhysicsEngine physicsEngine, CompoundShape shape ) : Jitter.Collision.Shapes
node INode
physicsEngine IPhysicsEngine
shape Jitter.Collision.Shapes.CompoundShape
Résultat Jitter.Collision.Shapes
        public PhysicalBatchedStaticCompoundComponent(INode node, IPhysicsEngine physicsEngine, CompoundShape shape) : base(node, physicsEngine)
        {
            _shape = shape;
        }
PhysicalBatchedStaticCompoundComponent