Protogame.ModelSerializerVersion1.DeserializeAnimations C# (CSharp) Méthode

DeserializeAnimations() private méthode

Deserializes a collection of animations from binary data.
private DeserializeAnimations ( BinaryReader reader ) : IEnumerable
reader System.IO.BinaryReader /// The binary reader to read from. ///
Résultat IEnumerable
        private IEnumerable<IAnimation> DeserializeAnimations(BinaryReader reader)
        {
            var animationCount = reader.ReadInt32();

            for (var i = 0; i < animationCount; i++)
            {
                var name = reader.ReadString();
                var ticksPerSecond = reader.ReadDouble();
                var durationInTicks = reader.ReadDouble();
                var translationForBones = this.DeserializeStringFloatVector3DictionaryDictionary(reader);
                var rotationForBones = this.DeserializeStringFloatQuaternionDictionaryDictionary(reader);
                var scaleForBones = this.DeserializeStringFloatVector3DictionaryDictionary(reader);

                yield return
                    new Animation(
                        name, 
                        ticksPerSecond, 
                        durationInTicks, 
                        translationForBones, 
                        rotationForBones, 
                        scaleForBones);
            }
        }