Protogame.DefaultStandardDirectionalLight.DefaultStandardDirectionalLight C# (CSharp) Méthode

DefaultStandardDirectionalLight() public méthode

public DefaultStandardDirectionalLight ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit, Microsoft.Xna.Framework.Vector3 lightDirection, Microsoft.Xna.Framework.Color lightColor ) : Microsoft.Xna.Framework
assetManagerProvider IAssetManagerProvider
graphicsBlit IGraphicsBlit
lightDirection Microsoft.Xna.Framework.Vector3
lightColor Microsoft.Xna.Framework.Color
Résultat Microsoft.Xna.Framework
        public DefaultStandardDirectionalLight(
            IAssetManagerProvider assetManagerProvider,
            IGraphicsBlit graphicsBlit,
            Vector3 lightDirection,
            Color lightColor)
        {
            _graphicsBlit = graphicsBlit;
            LightDirection = lightDirection;
            LightColor = lightColor;

            _directionalLightEffect = assetManagerProvider.GetAssetManager().Get<EffectAsset>("effect.DirectionalLight");
        }
DefaultStandardDirectionalLight