Protogame.DefaultPhysicsEngine.UnregisterRigidBodyForHasMatrixInCurrentWorld C# (CSharp) Méthode

UnregisterRigidBodyForHasMatrixInCurrentWorld() public méthode

public UnregisterRigidBodyForHasMatrixInCurrentWorld ( RigidBody rigidBody, IHasTransform hasTransform ) : void
rigidBody RigidBody
hasTransform IHasTransform
Résultat void
        public void UnregisterRigidBodyForHasMatrixInCurrentWorld(RigidBody rigidBody, IHasTransform hasTransform)
        {
            _shadowWorld.UnregisterRigidBodyForHasMatrix(rigidBody, hasTransform);
        }