Protogame.DefaultCustomPostProcessingRenderPass.DefaultCustomPostProcessingRenderPass C# (CSharp) Méthode

DefaultCustomPostProcessingRenderPass() public méthode

public DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, EffectAsset effectAsset ) : Microsoft.Xna.Framework
graphicsBlit IGraphicsBlit
effectAsset EffectAsset
Résultat Microsoft.Xna.Framework
        public DefaultCustomPostProcessingRenderPass(IGraphicsBlit graphicsBlit, EffectAsset effectAsset)
        {
            _effect = effectAsset.Effect;
            _graphicsBlit = graphicsBlit;
        }

Same methods

DefaultCustomPostProcessingRenderPass::DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, string effectAssetName ) : Microsoft.Xna.Framework
DefaultCustomPostProcessingRenderPass::DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IEffect effect ) : Microsoft.Xna.Framework