Protogame.BatchedControlEntity.BatchedControlEntity C# (CSharp) Méthode

BatchedControlEntity() public méthode

public BatchedControlEntity ( IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory ) : Jitter.Collision.Shapes
hierarchy IHierarchy
node INode
batchedControlFactory IBatchedControlFactory
Résultat Jitter.Collision.Shapes
        public BatchedControlEntity(IHierarchy hierarchy, INode node, IBatchedControlFactory batchedControlFactory)
        {
            _hierarchy = hierarchy;
            _node = node;
            _batchedControlFactory = batchedControlFactory;

            Transform.LocalPosition = Vector3.Zero;
            Transform.LocalRotation = Quaternion.Identity;
            Transform.LocalScale = Vector3.One;
        }