public Render ( IRenderContext renderContext, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, IModel model, TimeSpan secondFraction, float multiply ) : void | ||
renderContext | IRenderContext | /// The current render context. /// |
effect | IEffect | |
effectParameterSet | IEffectParameterSet | |
transform | Matrix | /// The world transformation to apply. /// |
model | IModel | /// The model to update. /// |
secondFraction | TimeSpan | /// The time elapsed. /// |
multiply | float | /// The multiplication factor to apply to the animation speed. /// |
Résultat | void |
public void Render(IRenderContext renderContext, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, IModel model, TimeSpan secondFraction, float multiply)
{
this.Render(renderContext, effect, effectParameterSet, transform, model, (float)(secondFraction.TotalSeconds % (this.DurationInTicks / this.TicksPerSecond)), multiply);
}
Animation::Render ( IRenderContext renderContext, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, IModel model, double frame ) : void | |
Animation::Render ( IRenderContext renderContext, IEffect effect, IEffectParameterSet effectParameterSet, Matrix transform, IModel model, float totalSeconds, float multiply ) : void |