protected override void Update(GameTime gameTime)
{
gameObjects.TouchInput = new TouchInput();
GetTouchInput();
playerPaddle.Update(gameTime, gameObjects);
computerPaddle.Update(gameTime, gameObjects);
ball.Update(gameTime, gameObjects);
score.Update(gameTime, gameObjects);
//ballOrigin = new Vector2(ballRectangle.Width / 2, ballRectangle.Height / 2); // used for ball spinning
base.Update(gameTime);
}