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Pokemon3D
Entities
System
Components
ModelEntityComponent
OnIsActiveChanged
Pokemon3D.Entities.System.Components.ModelEntityComponent.OnIsActiveChanged C# (CSharp) Méthode
ModelEntityComponent Class Documentation
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OnIsActiveChanged()
public
méthode
public
OnIsActiveChanged
( ) :
void
Résultat
void
public override void OnIsActiveChanged() { _drawableElement.IsActive = IsActive; }
ModelEntityComponent
AddTextureRegion
Clone
ModelEntityComponent
OnComponentRemove
OnInitialized
OnIsActiveChanged
SetTexture
Update