Pokemon3D.Common.Input.InputSystem.InputSystem C# (CSharp) Méthode

InputSystem() public méthode

public InputSystem ( ) : Microsoft.Xna.Framework.Input
Résultat Microsoft.Xna.Framework.Input
        public InputSystem()
        {
            Keyboard = new KeyboardHandler();
            GamePad = new GamePadHandler();
            Mouse = new MouseHandler();

            _pressedDirectionDelay = FULL_PRESSED_DIRECTION_DELAY;
        }