public Player ( BasePlayer player ) : System | ||
player | BasePlayer | |
Résultat | System |
public Player(BasePlayer player) : base(player)
{
GameID = player.userID;
SteamID = player.userID.ToString();
_basePlayer = player;
try {
Stats = new PlayerStats(SteamID);
} catch (Exception ex) {
Logger.LogDebug("[Player] Couldn't load stats!");
Logger.LogException(ex);
}
}