public Clamp ( System.Vector3 &positionToClamp ) : void | ||
positionToClamp | System.Vector3 | |
Résultat | void |
public void Clamp(ref Vector3 positionToClamp)
{
if (positionToClamp.x < minXYZ.x)
{
positionToClamp.x = minXYZ.x;
}
else if (positionToClamp.x > maxXYZ.x)
{
positionToClamp.x = maxXYZ.x;
}
if (positionToClamp.y < minXYZ.y)
{
positionToClamp.y = minXYZ.y;
}
else if (positionToClamp.y > maxXYZ.y)
{
positionToClamp.y = maxXYZ.y;
}
if (positionToClamp.z < minXYZ.z)
{
positionToClamp.z = minXYZ.z;
}
else if (positionToClamp.z > maxXYZ.z)
{
positionToClamp.z = maxXYZ.z;
}
}