//rejoinUntilConnected(){
// this.rejoinTimer.setTimeout()
// if(this.socket.isConnected()){
// this.rejoin()
// }
//}
public void RejoinUntilConnected()
{
_socket.Log("timer", "chan rejoin");
_rejoinTimer.SetTimeout();
if (_socket.IsConnected()) //jfis - instead of checking, socket should tell channel
{
Rejoin();
}
}