public void Apply(bool forceNewCheck)
{
NNConstraint none = NNConstraint.None;
none.distanceXZ = true;
int graphIndex = (int)this.startNode.GraphIndex;
none.graphMask = ~(1 << graphIndex);
bool flag = true;
NNInfo nearest = AstarPath.active.GetNearest(this.StartTransform.position, none);
flag &= (nearest.node == this.connectedNode1 && nearest.node != null);
this.connectedNode1 = (nearest.node as MeshNode);
this.clamped1 = nearest.clampedPosition;
if (this.connectedNode1 != null)
{
Debug.DrawRay((Vector3)this.connectedNode1.position, Vector3.up * 5f, Color.red);
}
NNInfo nearest2 = AstarPath.active.GetNearest(this.EndTransform.position, none);
flag &= (nearest2.node == this.connectedNode2 && nearest2.node != null);
this.connectedNode2 = (nearest2.node as MeshNode);
this.clamped2 = nearest2.clampedPosition;
if (this.connectedNode2 != null)
{
Debug.DrawRay((Vector3)this.connectedNode2.position, Vector3.up * 5f, Color.cyan);
}
if (this.connectedNode2 == null || this.connectedNode1 == null)
{
return;
}
this.startNode.SetPosition((Int3)this.StartTransform.position);
this.endNode.SetPosition((Int3)this.EndTransform.position);
if (flag && !forceNewCheck)
{
return;
}
this.RemoveConnections(this.startNode);
this.RemoveConnections(this.endNode);
uint cost = (uint)Mathf.RoundToInt((float)((Int3)(this.StartTransform.position - this.EndTransform.position)).costMagnitude * this.costFactor);
this.startNode.AddConnection(this.endNode, cost);
this.endNode.AddConnection(this.startNode, cost);
Int3 rhs = this.connectedNode2.position - this.connectedNode1.position;
for (int i = 0; i < this.connectedNode1.GetVertexCount(); i++)
{
Int3 vertex = this.connectedNode1.GetVertex(i);
Int3 vertex2 = this.connectedNode1.GetVertex((i + 1) % this.connectedNode1.GetVertexCount());
if (Int3.DotLong((vertex2 - vertex).Normal2D(), rhs) <= 0L)
{
for (int j = 0; j < this.connectedNode2.GetVertexCount(); j++)
{
Int3 vertex3 = this.connectedNode2.GetVertex(j);
Int3 vertex4 = this.connectedNode2.GetVertex((j + 1) % this.connectedNode2.GetVertexCount());
if (Int3.DotLong((vertex4 - vertex3).Normal2D(), rhs) >= 0L)
{
if ((double)Int3.Angle(vertex4 - vertex3, vertex2 - vertex) > 2.9670598109563189)
{
float num = 0f;
float num2 = 1f;
num2 = Math.Min(num2, VectorMath.ClosestPointOnLineFactor(vertex, vertex2, vertex3));
num = Math.Max(num, VectorMath.ClosestPointOnLineFactor(vertex, vertex2, vertex4));
if (num2 >= num)
{
Vector3 vector = (Vector3)(vertex2 - vertex) * num + (Vector3)vertex;
Vector3 vector2 = (Vector3)(vertex2 - vertex) * num2 + (Vector3)vertex;
this.startNode.portalA = vector;
this.startNode.portalB = vector2;
this.endNode.portalA = vector2;
this.endNode.portalB = vector;
this.connectedNode1.AddConnection(this.startNode, (uint)Mathf.RoundToInt((float)((Int3)(this.clamped1 - this.StartTransform.position)).costMagnitude * this.costFactor));
this.connectedNode2.AddConnection(this.endNode, (uint)Mathf.RoundToInt((float)((Int3)(this.clamped2 - this.EndTransform.position)).costMagnitude * this.costFactor));
this.startNode.AddConnection(this.connectedNode1, (uint)Mathf.RoundToInt((float)((Int3)(this.clamped1 - this.StartTransform.position)).costMagnitude * this.costFactor));
this.endNode.AddConnection(this.connectedNode2, (uint)Mathf.RoundToInt((float)((Int3)(this.clamped2 - this.EndTransform.position)).costMagnitude * this.costFactor));
return;
}
Debug.LogError(string.Concat(new object[]
{
"Wait wut!? ",
num,
" ",
num2,
" ",
vertex,
" ",
vertex2,
" ",
vertex3,
" ",
vertex4,
"\nTODO, fix this error"
}));
}
}
}
}
}
}