public GraphNode ( AstarPath astar ) : UnityEngine | ||
astar | AstarPath | |
Résultat | UnityEngine |
public GraphNode (AstarPath astar) {
//this.nodeIndex = NextNodeIndex++;
if (astar != null) {
this.nodeIndex = astar.GetNewNodeIndex();
astar.InitializeNode (this);
} else {
throw new System.Exception ("No active AstarPath object to bind to");
}
}