Paint.PictureIOManager.CreateDirectoryStructure C# (CSharp) Méthode

CreateDirectoryStructure() public méthode

Creates the directory structure for this image to be saved to disk
public CreateDirectoryStructure ( ) : void
Résultat void
        public void CreateDirectoryStructure()
        {
            if (!Directory.Exists(this.filenameResolver.DataFolder))
            {
                Directory.CreateDirectory(this.filenameResolver.DataFolder);
            }

            if (!Directory.Exists(this.filenameResolver.WorkingFolder))
            {
                Directory.CreateDirectory(this.filenameResolver.WorkingFolder);
            }
        }

Usage Example

        /// <summary>
        /// Edits a specific image.
        /// </summary>
        /// <param name='pictureId'>
        /// Unique ID referencing the specific image we want to edit
        /// </param>
        /// <param name='imageStateData'>
        /// Image state data for this image - if null then it will be read from disk (so should not be null for new images)
        /// </param>
        private void EditImage(Guid pictureId, ImageStateData imageStateData = null)
        {
            var filenameResolver = this.CreateFilenameResolver(pictureId);
            var pictureIOManager = new PictureIOManager(filenameResolver);
            pictureIOManager.CreateDirectoryStructure();

            if (imageStateData == null)
            {
                imageStateData = pictureIOManager.LoadImageStateData();
            }

            this.SetOrientationForImage(imageStateData);

            BusyMessageDisplay busyMessageDisplay = new BusyMessageDisplay("Saving", "Please wait...");

            // Simply instantiate the class derived from monogame:game and away we go...
            ToolboxLayoutDefinition layoutDefinition =
                imageStateData.Width > imageStateData.Height ?
                    this.toolboxLayoutManager.PaintLandscapeToolboxLayout :
                    this.toolboxLayoutManager.PaintPortraitToolboxLayout;

            this.paintApp = new PaintApp(pictureIOManager, filenameResolver, imageStateData, busyMessageDisplay, layoutDefinition, this.deviceScale);
            this.paintApp.Exiting += PaintAppExiting;

            this.paintApp.Run();
        }