protected override void HandleTouch(ITouchPoint touchPosition)
{
if (touchPosition.Position.Y >= this.gaugeYPosition)
{
// We are only interested in the y-position - we know the touch is within this control so anywhere on the x axis is good enough
// This ensures an improved user experience because the user can click just to the side of the gauge and now it will count as a hit.
this.brushSizeGauge.HandleTouch(touchPosition.Position.Y);
}
}