public Model(string name, RenderDataSource renderDataSource, Matrix transform, int streamOffset, int elementCount, int indexOffset, int indicesCount)
{
this.name = name;
this.renderDataSource = renderDataSource;
this.transform = transform;
this.streamOffset = streamOffset; // Unsure what these are for, vertex stream should not be split up!
this.elementCount = elementCount; //
this.indexOffset = indexOffset;
this.indicesCount = indicesCount;
}