internal override void Resolve(PEReader buff)
{
theClass = (ClassDef)buff.GetElement(MDTable.TypeDef,classIx);
if (tabIx == MDTable.EventMap) {
for (uint i=elemIx; i < endIx; i++)
theClass.AddEvent((Event)buff.GetElement(MDTable.Event,i));
} else if (tabIx == MDTable.PropertyMap) {
for (uint i=elemIx; i < endIx; i++)
theClass.AddProperty((Property)buff.GetElement(MDTable.Property,i));
} else { // must be nested class -- already done
//ClassDef parent = (ClassDef)buff.GetElement(MDTable.TypeDef,elemIx);
//parent.MakeNested(theClass);
}
}