public Client ( Socket ClientSocket, DestroyDelegate Destroyer ) : System | ||
ClientSocket | Socket | The |
Destroyer | DestroyDelegate | The callback method to be called when this Client object disconnects from the local client and the remote server. |
Résultat | System |
public Client(Socket ClientSocket, DestroyDelegate Destroyer)
{
this.ClientSocket = ClientSocket;
this.Destroyer = Destroyer;
}
Client::Client ( ) : System |