OpenSim.ConfigurationLoader.DefaultConfig C# (CSharp) Méthode

DefaultConfig() private static méthode

Setup a default config values in case they aren't present in the ini file
private static DefaultConfig ( ) : IConfigSource
Résultat IConfigSource
        private static IConfigSource DefaultConfig()
        {
            IConfigSource defaultConfig = new IniConfigSource();

            {
                IConfig config = defaultConfig.Configs["Startup"];

                if (null == config)
                    config = defaultConfig.AddConfig("Startup");

                config.Set("region_info_source", "filesystem");

                config.Set("physics", "OpenDynamicsEngine");
                config.Set("meshing", "Meshmerizer");
                config.Set("physical_prim", true);
                config.Set("serverside_object_permissions", true);
                config.Set("startup_console_commands_file", String.Empty);
                config.Set("shutdown_console_commands_file", String.Empty);
                config.Set("DefaultScriptEngine", "XEngine");
                config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
            }

            {
                IConfig config = defaultConfig.Configs["Network"];

                if (null == config)
                    config = defaultConfig.AddConfig("Network");

                config.Set("http_listener_port", ConfigSettings.DefaultRegionHttpPort);
            }

            return defaultConfig;
        }