public static AddChannel ( string channelName, string baseFilename ) : void | ||
channelName | string | |
baseFilename | string | |
Résultat | void |
public static void AddChannel(string channelName, string baseFilename)
{
lock (Channels)
{
if (Channels.ContainsKey(channelName)) return;
if (string.IsNullOrEmpty(baseFilename))
{
Channels.Add(channelName, new ChannelInfo());
return;
}
foreach (var filename in FilenamesForChannel(channelName, baseFilename))
try
{
var writer = File.CreateText(filename);
writer.AutoFlush = true;
Channels.Add(channelName,
new ChannelInfo
{
Filename = filename,
Writer = TextWriter.Synchronized(writer)
});
return;
}
catch (IOException) { }
}
}
internal static void Initialize(Arguments args) { Console.WriteLine("Platform is {0}", Platform.CurrentPlatform); AppDomain.CurrentDomain.AssemblyResolve += FileSystem.ResolveAssembly; Settings = new Settings(Platform.SupportDir + "settings.yaml", args); Settings.Save(); Log.LogPath = Platform.SupportDir + "Logs" + Path.DirectorySeparatorChar; Log.AddChannel("perf", "perf.log"); Log.AddChannel("debug", "debug.log"); Log.AddChannel("sync", "syncreport.log"); FileSystem.Mount("."); // Needed to access shaders Renderer.Initialize(Game.Settings.Graphics.Mode); Renderer = new Renderer(); Console.WriteLine("Available mods:"); foreach (var mod in Mod.AllMods) { Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version); } Sound.Create(Settings.Sound.Engine); InitializeWithMods(Settings.Game.Mods); }