public SaveMapLogic(Widget widget, Action onExit, Map map, EditorActorLayer editorActorLayer)
{
var title = widget.Get<TextFieldWidget>("TITLE");
title.Text = map.Title;
var author = widget.Get<TextFieldWidget>("AUTHOR");
author.Text = map.Author;
// TODO: This should use a multi-line textfield once they exist
var description = widget.Get<TextFieldWidget>("DESCRIPTION");
description.Text = map.Description;
// TODO: This should use a multi-selection dropdown once they exist
var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
{
var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => visibilityDropdown.Text == option,
() => { visibilityDropdown.Text = option; });
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), map.Visibility);
visibilityDropdown.OnClick = () =>
visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
}
var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
{
var mapDirectories = Game.ModData.Manifest.MapFolders.Keys.Select(ff =>
{
var f = Platform.UnresolvePath(ff);
if (f.StartsWith("~"))
f = f.Substring(1);
return f;
}).ToList();
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => directoryDropdown.Text == option,
() => directoryDropdown.Text = option);
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
var mapDirectory = Platform.UnresolvePath(Path.GetDirectoryName(map.Path));
var initialDirectory = mapDirectories.FirstOrDefault(f => f == mapDirectory);
if (initialDirectory == null)
initialDirectory = mapDirectories.First();
directoryDropdown.Text = initialDirectory;
directoryDropdown.OnClick = () =>
directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapDirectories, setupItem);
}
var filename = widget.Get<TextFieldWidget>("FILENAME");
filename.Text = Path.GetFileNameWithoutExtension(map.Path);
var fileTypes = new Dictionary<string, string>()
{
{ ".oramap", ".oramap" },
{ "(unpacked)", "" }
};
var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => typeDropdown.Text == option,
() => typeDropdown.Text = option);
item.Get<LabelWidget>("LABEL").GetText = () => option;
return item;
};
typeDropdown.Text = Path.GetExtension(map.Path);
if (string.IsNullOrEmpty(typeDropdown.Text))
typeDropdown.Text = fileTypes.First(t => t.Value == "").Key;
typeDropdown.OnClick = () =>
typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes.Keys, setupItem);
}
var close = widget.Get<ButtonWidget>("BACK_BUTTON");
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
save.OnClick = () =>
{
if (string.IsNullOrEmpty(filename.Text))
return;
map.Title = title.Text;
map.Description = description.Text;
map.Author = author.Text;
map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
map.ActorDefinitions = editorActorLayer.Save();
map.PlayerDefinitions = editorActorLayer.Players.ToMiniYaml();
map.RequiresMod = Game.ModData.Manifest.Mod.Id;
var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
map.Save(combinedPath);
// Update the map cache so it can be loaded without restarting the game
Game.ModData.MapCache[map.Uid].UpdateFromMap(map, MapClassification.User);
Console.WriteLine("Saved current map at {0}", combinedPath);
Ui.CloseWindow();
onExit();
};
}