OpenNos.GameObject.Mock.FakeNetworkClient.ReceivePacket C# (CSharp) Méthode

ReceivePacket() public méthode

Send a packet to the Server as the Fake client receives it and triggers a Handler method.
public ReceivePacket ( PacketDefinition packet ) : void
packet PacketDefinition Packet created thru PacketFactory.
Résultat void
        public void ReceivePacket(PacketDefinition packet)
        {
            ReceivePacket(PacketFactory.Serialize(packet));
        }

Same methods

FakeNetworkClient::ReceivePacket ( string packet ) : void

Usage Example

Exemple #1
0
        public static FakeNetworkClient CreateFakeNetworkClient()
        {
            FakeNetworkClient client = new FakeNetworkClient();
            _sessionManager.AddSession(client);

            long id = new Random().Next(0, 999999);
            AccountDTO account = new AccountDTO()
            {
                AccountId = id,
                Authority = AuthorityType.Admin,
                LastSession = 12345,
                Name = "test" + id,
                Password = "******"
            };
            DAOFactory.AccountDAO.InsertOrUpdate(ref account);

            // register for account login
            ServiceFactory.Instance.CommunicationService.RegisterAccountLogin(account.Name, 12345);

            // OpenNosEntryPoint -> LoadCharacterList
            client.ReceivePacket("12345");
            client.ReceivePacket(account.Name);
            client.ReceivePacket("test");

            string clistStart = WaitForPacket(client);

            string clistEnd = WaitForPacket(client);

            // creation of character
            client.ReceivePacket($"Char_NEW {account.Name} 2 1 0 9");

            List<string> clistAfterCreate = WaitForPackets(client, 3);
            CListPacket cListPacket = PacketFactory.Deserialize<CListPacket>(clistAfterCreate[1]);

            // select character
            client.ReceivePacket($"select {cListPacket.Slot}");
            string okPacket = WaitForPacket(client);

            // start game
            client.ReceivePacket("game_start");
            List<string> gameStartPacketsFirstPart = WaitForPackets(client, "p_clear");
            List<string> gameStartPacketsSecondPart = WaitForPackets(client, "p_clear");

            // wait 100 milliseconds to be sure initialization has been finished
            Thread.Sleep(100);

            return client;
        }