private List<UUID> GetTextureDownloadList(BakeType bakeType)
{
List<AvatarTextureIndex> indices = BakeTypeToTextures(bakeType);
List<UUID> textures = new List<UUID>();
for (int i = 0; i < indices.Count; i++)
{
AvatarTextureIndex index = indices[i];
if (index == AvatarTextureIndex.Skirt && !Wearables.ContainsKey(WearableType.Skirt))
continue;
AddTextureDownload(index, textures);
}
return textures;
}