internal FogChangeEvent(double TrackPositionDelta, Game.Fog PreviousFog, Game.Fog CurrentFog, Game.Fog NextFog) {
this.TrackPositionDelta = TrackPositionDelta;
this.DontTriggerAnymore = false;
this.PreviousFog = PreviousFog;
this.CurrentFog = CurrentFog;
this.NextFog = NextFog;
}
internal override void Trigger(int Direction, EventTriggerType TriggerType, TrainManager.Train Train, int CarIndex) {