OpenBve.Timetable.CreateTimetable C# (CSharp) Méthode

CreateTimetable() static private méthode

static private CreateTimetable ( ) : void
Résultat void
		internal static void CreateTimetable() {
			Table Table;
			CollectData(out Table);
			RenderData(ref Table);
		}

Usage Example

Exemple #1
0
 /// <summary>Changes to or from fullscreen mode.</summary>
 internal static void ToggleFullscreen()
 {
     Fullscreen = !Fullscreen;
     // begin HACK //
     Renderer.ClearDisplayLists();
     if (World.MouseGrabEnabled)
     {
         SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_FALSE);
     }
     GL.Disable(EnableCap.Fog);
     Renderer.FogEnabled = false;
     GL.Disable(EnableCap.Lighting);
     Renderer.LightingEnabled = false;
     Textures.UnloadAllTextures();
     if (Fullscreen)
     {
         SDL.SDL_SetWindowSize(Window, Options.Current.FullscreenWidth, Options.Current.FullscreenHeight);
         SDL.SDL_SetWindowFullscreen(Window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
         Width  = Options.Current.FullscreenWidth;
         Height = Options.Current.FullscreenHeight;
     }
     else
     {
         SDL.SDL_SetWindowSize(Window, Options.Current.WindowWidth, Options.Current.WindowHeight);
         SDL.SDL_SetWindowFullscreen(Window, 0);
         Width  = Options.Current.WindowWidth;
         Height = Options.Current.WindowHeight;
     }
     Renderer.InitializeLighting();
     MainLoop.UpdateViewport(MainLoop.ViewPortChangeMode.NoChange);
     MainLoop.InitializeMotionBlur();
     Timetable.CreateTimetable();
     Timetable.UpdateCustomTimetable(null, null);
     if (World.MouseGrabEnabled)
     {
         SDL.SDL_SetRelativeMouseMode(SDL.SDL_bool.SDL_TRUE);
     }
     World.MouseGrabTarget     = new OpenBveApi.Math.Vector2D(0.0, 0.0);
     World.MouseGrabIgnoreOnce = true;
     World.InitializeCameraRestriction();
     if (Renderer.OptionBackfaceCulling)
     {
         GL.Enable(EnableCap.CullFace);
     }
     else
     {
         GL.Disable(EnableCap.CullFace);
     }
     Renderer.ReAddObjects();
     // end HACK //
 }
All Usage Examples Of OpenBve.Timetable::CreateTimetable