internal static void UnuseTexture(int TextureIndex)
{
if (TextureIndex == -1) return;
if (Textures[TextureIndex].Loaded)
{
if (Textures[TextureIndex].OpenGlTextureIndex != 0)
{
GL.DeleteTextures(1, new int[] { Textures[TextureIndex].OpenGlTextureIndex });
Textures[TextureIndex].OpenGlTextureIndex = 0;
}
Textures[TextureIndex].Loaded = false;
}
}
internal static void UnuseAllTextures()