OpenBve.SoundManager.PlaySound C# (CSharp) Méthode

PlaySound() static private méthode

static private PlaySound ( int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped ) : void
SoundBufferIndex int
Train TrainManager
CarIndex int
Position World
Important Importance
Looped bool
Résultat void
		internal static void PlaySound(int SoundBufferIndex, TrainManager.Train Train, int CarIndex, World.Vector3D Position, Importance Important, bool Looped) {
			int a = -1;
			PlaySound(ref a, false, SoundBufferIndex, Train, CarIndex, Position, Important, Looped, 1.0, 1.0);
		}
		internal static void PlaySound(ref int SoundSourceIndex, int SoundBufferIndex, TrainManager.Train Train, int CarIndex, World.Vector3D Position, Importance Important, bool Looped) {

Same methods

SoundManager::PlaySound ( int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void
SoundManager::PlaySound ( int SoundBufferIndex, World Position, Importance Important, bool Looped ) : void
SoundManager::PlaySound ( int &SoundSourceIndex, bool ReturnHandle, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void
SoundManager::PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped ) : void
SoundManager::PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, TrainManager Train, int CarIndex, World Position, Importance Important, bool Looped, double Pitch, double Gain ) : void
SoundManager::PlaySound ( int &SoundSourceIndex, int SoundBufferIndex, World Position, Importance Important, bool Looped ) : void